This was a university group project that was vastly over-scoped by the inclusion of networked multiplier. After our network programmer ran into issues that were too intensive, the game was rapidly transitioned into local multiplier overnight and involved reworking a majority of our major systems to allow for a semi-playable shipped product. Made using Unity.
Key contributions:
Rigidbody movement using Unity’s input system allowing for either gamepad or keyboard,
Physics based abilities that had unique effects, each ability could be countered by another leading to a rock-paper-scissors style of gameplay,
Tilting iceberg using the Unity hinge joint system, sections of it would periodically break off,
Heavy use of the Unity animator as each movement needed to be telegraphed so the enemy could counter.