Hamster Wrangler is the game I am most proud of; I led a dynamic team of 11 as project manager, overseeing weekly stakeholder meetings with Rockstar North, and the game was successfully delivered after 8 months hard work. It is a 3D tower defence game which involves placing and synergizing traps to fend off the waves of mutant hamsters, made with the Unity Engine.
Summery of role: Lead Gameplay Programmer, Content Designer, Level Designer, Project Manager.
Key contributions:
Grid interaction and placement system,
Physics based trap effects and synergies,
Interactable environment,
Interactable UI elements,
Extensive use of the Unity animator and particle system,
Custom tutorial that introduces gameplay features,
Custom audio system,
Hierarchal manager system that logically interact with each other.
Key Contributions:
Trap abilities,
Level design,
Core gameplay loop,
Tutorial loop.
Key contributions:
Assigning and delegating tasks along with leading the weekly Sprint breakdown,
Creating weekly updates to stakeholders,
Interpreting stakeholder input so that the team can discuss next steps,
Main point of communication between disciplines.